MAME 0.278 Full Description
MAME (Multiple Arcade Machine Emulator), developed by The MAME Team, stands as a testament to the preservation of arcade gaming history. This open-source project, which has been in continuous development since its inception in 1997, aims to emulate the hardware of arcade game systems, enabling users to play classic arcade games on modern computers.
At its core, MAME is a digital time capsule, meticulously designed to replicate the experience of playing arcade games from the golden age of gaming. It supports thousands of games, ranging from well-known titles to obscure gems, ensuring that the rich tapestry of arcade gaming is preserved for future generations. The software's primary objective is not just to provide entertainment, but to serve as a reference for the inner workings of these vintage machines, making it a valuable resource for historians, educators, and enthusiasts alike.
One of MAME's standout features is its extensive compatibility. The emulator supports a vast array of arcade hardware, from early electromechanical games to the more complex systems of the late 20th century. This broad compatibility is a result of the dedicated efforts of The MAME Team and its community of contributors, who continuously work to document and emulate new hardware.
The user interface of MAME is designed with both simplicity and functionality in mind. While it may not boast the flashy aesthetics of modern gaming software, it provides a straightforward and intuitive experience for users. The command-line interface, complemented by various front-end options, allows for flexible and customizable operation, catering to both novice users and seasoned veterans.
Performance-wise, MAME is highly efficient, capable of running on a wide range of hardware configurations. Whether you're using a high-end gaming rig or an older computer, MAME can be optimized to deliver smooth and accurate emulation. The software also supports various input devices, including gamepads, keyboards, and even original arcade controls, enhancing the authenticity of the gaming experience.
MAME's commitment to accuracy and preservation extends beyond just gameplay. The emulator includes detailed documentation and metadata for each supported game, providing insights into the history and technical specifications of the original hardware. This wealth of information is invaluable for researchers and enthusiasts who wish to delve deeper into the world of arcade gaming.
In conclusion, MAME is more than just an emulator; it is a digital archive that safeguards the legacy of arcade gaming. The dedication and passion of The MAME Team have resulted in a robust and versatile tool that not only entertains but also educates and preserves. Whether you're a nostalgic gamer looking to relive the past or a historian seeking to understand the evolution of arcade technology, MAME offers a comprehensive and authentic experience that stands the test of time.
Release notes:
New Release
MAME Testers bugs fixed:
03083: [Sound] (namco/baraduke.cpp) aliensec, baraduke: A workaround is used to play some sounds. (hap)
03099: [Debugger] (cinematronics/cinemat.cpp) All games in cinemat.cpp: Watchdog reset is triggered by the debugger. (hap)
03202: [Compiling] (atari/irobot.cpp) Code can’t be compiled with DISASSEMBLE_MB_ROM set to 1. (hap)
04901: [Flip Screen/Cocktail] (konami/battlnts.cpp) battlnts and clones: Sprites are not flipped when screen is flipped. (hap)
04902: [Flip Screen/Cocktail] (konami/bladestl.cpp) bladestl and clones: Sprites are not flipped when screen is flipped. (hap)
05604: [Speed] (cvs/cvs.cpp) hunchbak, hunchbaka: The game incorrectly slows down at various points. (hap)
05607: [Sound] (dataeast/kchamp.cpp) karatedo, kchamp: Speech samples play too slowly. (hap)
05724: [Graphics] (konami/contra.cpp) contra and clones: The second player’s death animation in 3D stages is flipped. (hap)
05865: [Misc.] (irem/m92.cpp) nbbatman2bl: Video reads out-of-bounds tiles. (hap)
05962: [Sound] (misc/gotcha.cpp) gotcha: Music stops playing during gameplay. (darq)
06511: [Graphics] (konami/bladestl.cpp) bladestl: The Zamboni is not drawn correctly when partially visible on the right. (hap)
06752: [Known Issues/To-Do's] (dataeast/dec8.cpp) csilver: The first coin slot has no option for one credit per coin. (hap)
06945: [Sound] (capcom/srumbler.cpp) srumbler, srumbler2, srumbler3, rushcrsh: Background sound is out-of-sync. (hap)
07016: [Crash/Freeze] (cvs/galaxia.cpp) astrowar: The game resets at the start of the fifth stage. (AJR)
07133: [Graphics] (cvs/cvs.cpp) cosmos: The game title is invisible on first start. (hap)
07888: [Crash/Freeze] (cinematronics/cinemat.cpp) warrior: The screen is not drawn with software rendering. (hap)
08360: [Sound] (sega/system1.cpp) wbml and clones: Sound balance is incorrect. (sasuke)
08461: [DIP/Input] (subsino/subsino2.cpp) qbeebing: The “change” button is missing. (Cristiano-MDQ)
08483: [Misc.] all amiga/ar
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MAME full changelog ]
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