Evochron 3: Mercenary 2.708 Full Description
Evochron Mercenary is a freeform mercenary space-sim that focuses on 'lone-wolf' survival gameplay. As you pilot your spacecraft through a vast seamless universe, you can perform many activities including buying, trading, negotiating, bribing, spying, racing, escorting, transporting, mining, exploring, cleaning equipment, clearing paths through asteroid fields, recruiting, protecting, hiring crew members, fuel harvesting, building stations, and designing/selling ships.
Evochron Mercenary is a technical simulation, not a story or character based simulator, so you are not limited by plot requirements or pre-selected character roles. Your decisions and actions define your role in the game and establish your reputations, wealth, progress, and ranking. The emphasis is on real-time tactical gameplay strategy for both combat and non-combat objectives. You are in control of your ship virtually all of the time in open space, including player controlled combat and planetary descents. Your ability to successfully survive dangerous scenarios in space, develop trade strategies, evade detection, harvest resources, efficiently explore for hidden benefits, and transport people/items can be just as important as your skill in combat.
The game also rewards players who devise their own gameplay strategies and 'think outside the box'. Set in a vast explorable universe, Evochron Mercenary offers an amazing level of freeform gameplay with many diverse objectives and paths to choose from.
· New menu background graphics for added detail.
· Improved and adjusted asteroid cave collision detection.
· Afterburner sound effects updated to eliminate clicks/pops when activating and deactivating.
· New special effects including explosion blast waves, missile detonation explosions, and explosion lens flares.
· New clan tag bracket option ('') to allow for secure voice chat without clan affiliation.
· Station detonator links no longer remain active when entering the exit menu.
· New high fidelity sound effects including distance based volume control.
· Occasional disconnect of players in shipyards, hangars, or lobbies fixed.
· Multiple object and surface capability added to the explosion system.
· Improved timing system for systems with ultra-high frames-per-second.
· Full ping status system added to better gauge network performance.
· Several minor bug fixes
[ Evochron 3: Mercenary full changelog
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